Wednesday, March 3, 2010

Wrath, my initial global thoughts.

Well, this is an overall review of the expansion.

Professions. Alot of them were reworked to make leveling less challenging/costly. I think the stuff in NR (375-450) was all very good. Engineering finally felt useful, all my professions had great buffs. Now they need to go back and fix 1-300. I also hate the fact that there are basically no recipes, everything is vendor trained. Boring!

Classes. Well, the DK was just awesome, a wonderful, easy to level tank, fun to play with PVP, great for PVE soloing, even replacing the hunter as far as easy. Yet the DK is pretty hard to master, I've played one since it came out and I'm still learning. The other classes feel fine, I only play hunter/dk/druid so far. Hunter changes were definately fun. And the great hunter revamp will probably be as fun.

Druids were just awesome, the preiment raid healer, decent boomkin, challenging cat dps...the bear form just needs a ton of work IMO. Its the hardest yet simpliest to play of all tanks. Aggro generation is just far behind the other three tanks, and you have to massively outgear the dps to avoid getting mobs stripped from you. The other tanks don't really have that issue as much. Either player skill needs to be reinforced, or the other three need AOE threat nerfs, or bears need better AOE threat. Don't get me wrong, its a huge leap forward, but its still far short of what the community expects now.

My expectation is for cat. that the pure role classes like hunters always do more dps than say a druid, and the priest is better than the druid for healing. That doesn't feel like its the case right now, and that's a shame.

Leveling: Really pretty good in wraith, better than BC ,much better than vanilla. I look forward to more.

The LFD thing: Just awesome, its a huge huge boost for blizz to get ppl to do group content easily.

Badge gear: For the most part pretty good, it was nice to get stuff in the beginning to be able to do naxx, and it was nice to not outgear ulduar. Honestly I would like further boosts to trivial content like naxx now. What if the bosses dropped 4-5 badges each, that would make people want to do it again. The weekly raids are a nice step foward, but I like that at the end of BC everyone was still doing kara/ZA then doing their weekly MH/BT raids. That said naxx is way longer than kara, whats up with that?

I'd say much more raids, much shorter. I'd rather have 10 3-4 boss raids than 3 10 boss raids, which is what we have now. The major issue for most players is time. TOC works because its short and if people fail on the first boss, then leave group. But ICC, if you are in the PUG raid you are tempted to go for hours and hours to clear as much as possible. Its just too long to PUG.

Raid releases in general; pretty much everyone agrees that Ulduar was too long in coming and TOC was too soon behind it, which killed it for everyone. I will never see the end of ulduar, i dont have the time right now and only a handful of people are running it for rusted protodrake runs. TOC was nice and short, but the different levels and the long time between that and ICC means that people were sitting on their butts for a long time. ICC is great so far and most people haven't gotten to Arthas. If cat comes in 3 months it would be an appropriate time, but my feeling is that it's not coming until december. How is iCC going to feel in 10 months? Pretty moldy I bet.

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